STEAM Program


What is the STEAM Program?

The STEAM program is a community initiative aiming to proved opportunities and encourage interest in STEAM disciplines.

Who runs the STEAM Program?

The program is run and delivered by the TasNetworks Graduate team; a diverse group of young professionals working in a range of roles such as Engineering, Legal, Accounting, Economics and People.

What is our goal?

We deliver Science, Technology, Engineering, Arts, and Mathematics related design challenges to young Tasmanians through school partnership and public events.

Activities:

We run several activities for schools and community groups to engage with STEAM - and electricity.

Activity 1Light Up Tassie Game (events only)An interactive challenge showing the impact of adding/ removing generators and customers to the Tasmanian grid.
Activity 2
Tower Design Challenge
A construction challenge where participants aim to design the strongest transmission tower with limited resources.
Activity 3Circuit Design ChallengeParticipants will complete a series of differing circuit designs with various electrical components.
Activity 4Robot Coding ChallengeParticipants use an app to code a robot vehicle, and construct their own trailer to tow behind it and complete a course.
Activity 5
Energy Market Game (High School/ University Only)A simulation of the National Electricity Market. Participants play as generators, aiming to dispatch as much energy as possible in a given interval.


What is the STEAM Program?

The STEAM program is a community initiative aiming to proved opportunities and encourage interest in STEAM disciplines.

Who runs the STEAM Program?

The program is run and delivered by the TasNetworks Graduate team; a diverse group of young professionals working in a range of roles such as Engineering, Legal, Accounting, Economics and People.

What is our goal?

We deliver Science, Technology, Engineering, Arts, and Mathematics related design challenges to young Tasmanians through school partnership and public events.

Activities:

We run several activities for schools and community groups to engage with STEAM - and electricity.

Activity 1Light Up Tassie Game (events only)An interactive challenge showing the impact of adding/ removing generators and customers to the Tasmanian grid.
Activity 2
Tower Design Challenge
A construction challenge where participants aim to design the strongest transmission tower with limited resources.
Activity 3Circuit Design ChallengeParticipants will complete a series of differing circuit designs with various electrical components.
Activity 4Robot Coding ChallengeParticipants use an app to code a robot vehicle, and construct their own trailer to tow behind it and complete a course.
Activity 5
Energy Market Game (High School/ University Only)A simulation of the National Electricity Market. Participants play as generators, aiming to dispatch as much energy as possible in a given interval.

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  • The Future is Designed in Tasmania

    by Roberto, 4 months ago

    In the year 2030, something special was happening across Tasmania. From the rugged coastlines of the North West to the wild beauty of the South, students from every corner of the island were stepping up to solve problems that mattered—not just to them, but to their communities and environment.

    It all started with a statewide initiative called “Design the Future: STEAM Challenge for Tasmania’s Youth.” The idea was simple but powerful: empower students aged 10–18 to tackle local issues using science, technology, engineering, arts, and mathematics—blending creativity with problem-solving.

    One such team came from a small coastal town near... Continue reading

Page last updated: 10 Oct 2025, 03:16 PM