We use cookies to ensure our site functions properly and to store limited information about your usage. You may give or withdraw consent at any time. To find out more, read our privacy policy and cookie policy.
Manage Cookies
A cookie is information stored on your computer by a website you visit. Cookies often store your settings for a website, such as your preferred language or location. This allows the site to present you with information customized to fit your needs. As per the GDPR law, companies need to get your explicit approval to collect your data. Some of these cookies are ‘strictly necessary’ to provide the basic functions of the website and can not be turned off, while others if present, have the option of being turned off. Learn more about our Privacy and Cookie policies. These can be managed also from our cookie policy page.
Strictly necessary cookies(always on):
Necessary for enabling core functionality. The website cannot function properly without these cookies. This cannot be turned off. e.g. Sign in, Language
Analytics cookies:
Analytical cookies help us to analyse user behaviour, mainly to see if the users are able to find and act on things that they are looking for. They allow us to recognise and count the number of visitors and to see how visitors move around our website when they are using it. Tools used: Google Analytics
The STEAM program is a community initiative aiming to proved opportunities and encourage interest in STEAM disciplines.
Who runs the STEAM Program?
The program is run and delivered by the TasNetworks Graduate team; a diverse group of young professionals working in a range of roles such as Engineering, Legal, Accounting, Economics and People.
What is our goal?
We deliver Science, Technology, Engineering, Arts, and Mathematics related design challenges to young Tasmanians through school partnership and public events.
Activities:
We run several activities for schools and community groups to engage with STEAM - and electricity.
Activity 1
Light Up Tassie Game (events only)
An interactive challenge showing the impact of adding/ removing generators and customers to the Tasmanian grid.
Activity 2
Tower Design Challenge
A construction challenge where participants aim to design the strongest transmission tower with limited resources.
Activity 3
Circuit Design Challenge
Participants will complete a series of differing circuit designs with various electrical components.
Activity 4
Robot Coding Challenge
Participants use an app to code a robot vehicle, and construct their own trailer to tow behind it and complete a course.
Activity 5
Energy Market Game (High School/ University Only)
A simulation of the National Electricity Market. Participants play as generators, aiming to dispatch as much energy as possible in a given interval.
What is the STEAM Program?
The STEAM program is a community initiative aiming to proved opportunities and encourage interest in STEAM disciplines.
Who runs the STEAM Program?
The program is run and delivered by the TasNetworks Graduate team; a diverse group of young professionals working in a range of roles such as Engineering, Legal, Accounting, Economics and People.
What is our goal?
We deliver Science, Technology, Engineering, Arts, and Mathematics related design challenges to young Tasmanians through school partnership and public events.
Activities:
We run several activities for schools and community groups to engage with STEAM - and electricity.
Activity 1
Light Up Tassie Game (events only)
An interactive challenge showing the impact of adding/ removing generators and customers to the Tasmanian grid.
Activity 2
Tower Design Challenge
A construction challenge where participants aim to design the strongest transmission tower with limited resources.
Activity 3
Circuit Design Challenge
Participants will complete a series of differing circuit designs with various electrical components.
Activity 4
Robot Coding Challenge
Participants use an app to code a robot vehicle, and construct their own trailer to tow behind it and complete a course.
Activity 5
Energy Market Game (High School/ University Only)
A simulation of the National Electricity Market. Participants play as generators, aiming to dispatch as much energy as possible in a given interval.